You can now access a free pdf sample of any of the book published on this website.
If you have been considering some of these topics you can now download the first chapters of any these books for free today and see how they can help you to create games; here is how:
- Open this page.
- Select a book (i.e., click on it).
- On the new page, select the link “Free Book Sample”.
- Click on the button labelled Checkout; this will take you to a FREE Checkout page where you just have to enter your email address to receive the pdf sample.
PS: If there is a topic that should be covered, please leave a note/comment.
In this section, we will create a word guessing game with Unity, with the following features:
- A word will be picked at random from an existing list.
- The letters of the word will be hidden.
- The players will try to guess each letter by pressing a letter on their keyboard.
- Once a letter has been discovered it will then be displayed onscreen.
- The player has a limited number of attempts to guess the word.
So, after completing this tutorial, you will be able to:
- Read words from a text file.
- Pick a random word.
- Process and assess the letters pressed by the player.
- Display the letters that were correctly guessed by the player.
- Track and display the score.
- Check when the player has used too many guesses.
Figure 1: The final game
In this post, we will be looking at some frequently asked questions about Unity and 2D shooters and 2D Games (in general).
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Following the first part of the tutorial on 2D Shooter Games, we will, in this second part of the tutorial, learn how to:
- Spawn meteorites randomly
- Move these meteorites by applying forces
- Destroy these meteorites
Creating a 2D Shooter game in Unity: Introduction
In this tutorial, we will learn how to create a simple 2D spaceship that fires missiles with Unity; some of the skills that you will learn along the way include:
- Creating sprites
- Instantiating Objects.
- Add and use Rigidbody physics components for 2D objects.
- Apply a force on an object.
Creating a shaky bridge
In this post, we will create a shaky bridge, a bridge that collapse as the player walks on it. For this we will create a sprite and add a Rigidbody2D component to it. We will then either activate or deactivate the gravity on this object so that it starts to fall only the player collides with it.
A while ago, I was talking to Jason, who is one of the (many) passionate game developers on this mailing list; he has been using the books Unity from Zero to Proficiency series and has made some pretty cool games since then. I thought it would be great if he could share some insights and some of his current projects.
So let’s meet Jason!
The plan for the this small tutorial is to do the following:
- Create a simple scene where the player is initially represented by a tank (made of simple boxes) and is controlled using the arrow keys.
- Add networking capabilities so that this scene can be played by (and shared amongst) several players over the same network.
This will be done step-by-step and all the networking aspects will be covered in details, so that you get a solid grasp of implementing a simple networked game; once you understand how to create such a game, you will be able to transfer these skills to a game of your choice.