Author Archives: Patrick

Mapping Object Oriented Principles to C# with Unity & Syntax

 

In Unity, when using C# to create your game, you will be writing statements and creating new classes in C# following an object-oriented programming syntax. However, compared to the usual Object Oriented programming practices, Unity’s syntax may seem different, at first glance, even to seasoned developers. So this post will help you to compare and see how Object Oriented concepts can be used with Unity.

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School Bundle (i.e., site license) ending this Thursday

From September onward, a “School Bundle” will be made available to schools and universities; the idea is to make the books and videos more accessible to students.

As a teacher, you will be able to enroll your class or school to the “School Bundle”; all students will then have access to all my books (the ones that I have published) in pdf format, as well as all the videos currently available on learntocreategames.usefedora.com plus any additional course or video, for 12 months.

 

See more here…

Creating an Infinite Runner


In this post, we will start by creating an infinite runner game, a classic game genre on mobile devices; this game will have the following features:

  • The player will have to avoid obstacles by jumping above them.
  • Jumps will be performed when the player presses a key (for the web versions) or when s/he taps once on the right side of the device’s screen (for the Android version).
  • The obstacles will come from the right side of the screen.
  • If the player hits one of the obstacles, the game will be restarted.

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Free PDF Sample Chapters for 7 books on Unity Today.

You can now access a free pdf sample of any of the book published on this website.

ztp_foundationsztp_intermediate ztp_beginner ztp_advanced 2d_platform_kindle 2d_shooter_kindle abgt_puzzle

So far, this list includes 7 books on Unity that teach a wide range of very handy Unity skills (i.e., 2D shooter games, 2D puzzle games, 2D platform games, AI, networked games, collision detection, animation, audio, 2D games, etc); they also provide introductions to C# and JavaScript programming.

If you have been considering some of these topics  you can now download the first chapters of any these books for free today and see how they can help you to create games; here is how:

– Open this page.
– Select a book (i.e., click on it).
– On the new page, select the link “Free Book Sample”.
– Click on the button labelled Checkout; this will take you to a FREE Checkout page where you just have to enter your email address to receive the pdf sample.

That’s it.

PS: If there is a topic that should be covered, please leave a note/comment.

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Creating a simple word game

In this section, we will create a word guessing game with Unity, with the following features:

  • A word will be picked at random from an existing list.
  • The letters of the word will be hidden.
  • The players will try to guess each letter by pressing a letter on their keyboard.
  • Once a letter has been discovered it will then be displayed onscreen.
  • The player has a limited number of attempts to guess the word.

So, after completing this tutorial, you will be able to:

  • Read words from a text file.
  • Pick a random word.
  • Process and assess the letters pressed by the player.
  • Display the letters that were correctly guessed by the player.
  • Track and display the score.
  • Check when the player has used too many guesses.

figure1

Figure 1: The final game

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Creating a 2D Shooter

Creating a 2D Shooter game in Unity: Introduction

In this tutorial, we will learn how to create a simple 2D spaceship that fires missiles with Unity; some of the skills that you will learn along the way include:

  • Creating sprites
  • Instantiating Objects.
  • Add and use Rigidbody physics components for 2D objects.
  • Apply a force on an object.

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