Category Archives: opinion-piece

Creating a simple word game

In this section, we will create a word guessing game with Unity, with the following features:

  • A word will be picked at random from an existing list.
  • The letters of the word will be hidden.
  • The players will try to guess each letter by pressing a letter on their keyboard.
  • Once a letter has been discovered it will then be displayed onscreen.
  • The player has a limited number of attempts to guess the word.

So, after completing this tutorial, you will be able to:

  • Read words from a text file.
  • Pick a random word.
  • Process and assess the letters pressed by the player.
  • Display the letters that were correctly guessed by the player.
  • Track and display the score.
  • Check when the player has used too many guesses.


Figure 1: The final game

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Creating a 2D Shooter

Creating a 2D Shooter game in Unity: Introduction

In this tutorial, we will learn how to create a simple 2D spaceship that fires missiles with Unity; some of the skills that you will learn along the way include:

  • Creating sprites
  • Instantiating Objects.
  • Add and use Rigidbody physics components for 2D objects.
  • Apply a force on an object.

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Meet Jason Game: Developer and Designer who uses Unity and the ZTP book series

A while ago, I was talking to Jason, who is one of the (many) passionate game developers on this mailing list; he has been using the books Unity from Zero to Proficiency series and has made some pretty cool games since then. I thought it would be great if he could share some insights and some of his current projects.

So let’s meet Jason!

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Creating a Simple Network Game

The plan for the this small tutorial is to do the following:

  • Create a simple scene where the player is initially represented by a tank (made of simple boxes) and is controlled using the arrow keys.
  • Add networking capabilities so that this scene can be played by (and shared amongst) several players over the same network.

This will be done step-by-step and all the networking aspects will be covered in details, so that you get a solid grasp of implementing a simple networked game; once you understand how to create such a game, you will be able to transfer these skills to a game of your choice.

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Optimizing your code when using heap and stack

Memory Usage [Image from

We all do it!

Yet, this is a topic that rarely receives attention: memory allocation and performance; When our game has been created and that functionalities have been implemented, we would typically use a profiler to try to identify issues that may slow down our code; this being aid, many of the bottlenecks detected by the profiler, may be prevented by coding defensively and avoiding some common pitfalls; these are often linked to garbage collection, memory allocation, and speed of access; in this post, we will start to talk about the heap and the stack, explain what these terms mean, how and why data are stored in these, and how to optimize our code to use them wisely and efficiently. Continue reading