In the past years, I have been liaising with teachers who wanted to introduce programming to their students through the creation of games; several teachers have been using some of my resources (books and video courses) and found that it had helped their students to get started with programming while enjoying the journey and using a free game engine called Unity.
Last November, I gave access to these resources to several teachers for free, so that they could use it for their classes, if they found these to be a good fit.
So, I am renewing this offer for those who did not see it then, and also for those who have developped an interest in teh use of games for learning recently.
The books include:
- Unity From Zero to Proficiency Series: a series of 4 books through which students learn to create and export 3D worlds and 3D games, and learn to code in C# in the process.
- Beginner’s Guides: a series of 4 books through which students learn to create and export 2D games, and learn to code in C# in the process. They will be creating platformers, card games, puzzles, word games, shooter games, and infinite runners.
- Quick Guides: a series of 6 books where students avail of a quick and easy tutorial (60 minutes) to get started on a specific topic (C#, Artificial Intelligence,etc.)
- C# from Zero to Proficiency (Beginner): A book that introduces C# programming to students with no prior knowledge of programming;
The video courses include:
- Unity from Zero to Proficiency (Foundations): a 2-hour video to get students started with Unity’s interface and create/export realistic 3D worlds.
- Unity from Zero to Proficiency (Beginner): a 6-hour video course to get students started with C# and use their coding skills to create a 3D survival game. This course also includes an introduction to coding in C#.
- Unity from Zero to Proficiency (Intermediate): a 6-hour video course to get students started with C# and use their coding skills to create a 3D survival game. This course also includes an introduction to coding in C#.
All the books and video courses include a practical approach with many hands-on activities (students will spend most of their time coding and building their game), checklists (so that the students can check their progress), quizzes (to check their knowledge), challenges (to put their skills into practice), FAQs, and lots of explanations (e.g., many screenshots for the books).
So I am giving away these books and video courses for free to 100 teachers throughout Europe on a first-come-first-served basis.
If you are interested in receiving these, please email me: email@example.com or firstname.lastname@example.org
Hope this helps,- Patrick