Becoming Familiar with Unity

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In this new tutorial series, we explore some of the core functionality of Unity and get you familiar fast with the different window available in unity as well as the addition, management and transformation of objects and components, including cameras, lights, boxes, colors, textures, or character controllers.

When I was just getting started with Unity, I always found it difficult to know where to start. There is so much to learn with and from this game engine, that it can sometime feel overwhelming to find a starting point. Although I have learned the hard way a few years ago, I wish the experience was somehow easier and possibly more sequential. Of course everyone learns differently; some like to gather information from many sources and then make sense of it, while others prefer a more sequential and structured way to learn. At the end of the day, there is no right or wrong way to learn; however, there definitely is a way that suits everyone who has enough perseverance. Throughout the years, I have seen many beginners on different unity-related forums who may have looked at several youtube videos, but often found them disjointed. Although they were working hard on trying to get to understand the Unity Interface, and going through every single online tutorial, they still couldn’t make sense of the material, even after looking at the official documentation. Some, with a art background, found it just too frustrating as they had zero knowledge with coding to get them started with Unity, while others felt overwhelmed, because they would have preferred the information to be presented sequentially, rather that having to google every single issue they were facing or to frequently post very simple questions on the forums, before they could get started.

if you are in this situation, then this post (and the following content) should help you: I have created a step-by-step tutorial that will help you to progressively become more familiar and comfortable with Unity 5, regardless of your background. It includes  in-depth information that will get you started fast, while going deep in the level of detail. After completing this tutorial, you will be able to:

>> LET’S GET STARTED…!

** These tutorials are an excerpt from the book:

*** Unity 5 from Zero to proficiency (Foundations) ***.

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