Unity offers many ways to navigate through and explore the 3D environments that you have created. For the first 4 versions of Unity, the First-Person and Third-Person Controllers are quite common objects to use; however, since Unity 5, we also avail of several vehicles as built-in assets that we can use to jazz-up our gameplay. In this tutorial, we will learn how to quickly and simply add, use, drive and follow (using built-in camera) the car vehicule.
Category Archives: opinion-piece
How to Solve 5 common Unity errors and Stay Motivated…
Debugging is generally quite frustrating and painstaking. And as you start scripting filled with enthusiasm and compiling your first lines of codes with this burning desire to see what it does when you run it, this energy can quickly be tamed down as the console windows returns undecipherable errors that you find it difficult to understand. As time goes on, and these errors remain after inspecting your code for the 100th times, frustration starts to set in and you may just decide to leave the project for a while or just close down the computer and chill in front of your favorite movie/series and relax. But wait…..We have all been there. There is light at the end of the tunnel and some simple tips and principles you can follow to decode these error message. So let’s look at five tips that can help you to move-on and get this script working.
The one million dollar question: why do we keep procrastinating coding our dream game…
“Why do we keep procrastinating, let ourselves discouraged by the tiniest hurdles and end-up with unfinished projects?”
As you start coding games, you probably have the ambition to create a game either for yourself, your friends or your children. You have probably already defined the scenario, the characters and the gameplay that will fill them with joy and engage them to an extent that they want to spend countless hours playing and completing the game. This is creativity as its best and all of us have it and want to use it. This dream or ambition usually fuels our learning and motivation and helps us to move ahead, to learn more, despite the challenges ahead.
5 Unity Functions to Get you Started Fast with UnityScripting
When you start scripting with UnityScript, the amount of information out there can be quite intimidating. The library of functions is huge, but sometimes, all you want is to get started, even with a small/simple project to understand the basics of coding with Unity. So if you have been trying for a while to get started with coding and Unity with little or no programming background, then this tutorial is for you.
How to use algebra and vectors to simulate airborne objects for your game
In this tutorial we will learn a bit more about how vectors can be used to simulate the movement of an airborne solid overtime, this will include derivation, integration, vector transformation, forces and acceleration.
Becoming Familiar with Unity: Video
In this video series (9 in total) we explore Unity’s interface and get progressively more comfortable with creating/managing objects, arranging the layout, adding lights, cameras, and navigate through a 3D scene. Continue reading
Becoming Familiar with Unity: Level Roundup
In this tutorial [9/9], we summarize the skills acquired to date about becoming familiar with Unity.
Becoming Familiar with Unity: Part 7
In this tutorial on becoming familiar with Unity, we learn how to manage assets (duplicate, search) as well as how to export a basic scene to a web format that can be played in a browser.
Becoming Familar with Unity: Part3
In this part of the tutorial we learn how to navigate through the scene and to use shortcuts that can save you time.









