Unity Books

These books include two series: Unity from Zero to Proficiency and A Beginner’s Guide.

The series Unity from Zero to Proficiency includes 4 books that will take the reader from no knowledge of Unity or game programming to a good level of proficiency. All of these books include step-by-step and practical information that can be followed easily.This series is articulated around four books, including:

  1. Unity 5 From Zero to Proficiency (Foundations)
  2. Unity 5 From Zero to Proficiency (Beginner)
  3. Unity 5 From Zero to Proficiency (Intermediate)
  4. Unity 5 From Zero to Proficiency (Advanced)

The series A Beginner’s Guide currently includes 2 books that focus on particular types of games (e.g., 2D platform/shooter/puzzles) or game features (e.g., artificial intelligence, VR/AR, C#, etc.), including:

  1. A Beginner’s Guide to 2D Platform Games
  2. A Beginner’s Guide to 2D Shooter Games

You can buy all four books from this site in the pdf format or as printed books.

Title (Kindle Format) Available from Amazon
Price
Unity From Zero to Proficiency (Foundations) [Unity Interface and 3D worlds creation] €5 Buy Now
Unity From Zero to Proficiency (Beginner) [Interaction for 3D worlds and JavaScript Coding] €5 Buy Now
Unity From Zero to Proficiency (Intermediate) [3D FPS Game, Mecanim, AI,  C# Coding] €8 Buy Now
Unity From Zero to Proficiency (Advanced) [Networking, Procedural Levels, Optimization, DB Access] €5 Buy Now
A beginner’s Guide to 2D Platform Games [2D Platform Games] €5 Buy Now
A beginner’s Guide to 2D Shooter Games [2D Shooter Games] €5 Buy Now
Title (PDF Format) Available from e-junkie
Price
Unity From Zero to Proficiency (Foundations) $6 Add to Cart
Unity From Zero to Proficiency (Beginner) $6 Add to Cart
Unity From Zero to Proficiency (Intermediate) $7 Add to Cart
Unity From Zero to Proficiency (Advanced) $6 Add to Cart
A beginner’s Guide to 2D Platform Games $6 Add to Cart
A beginner’s Guide to 2D Shooter Games $6 Add to Cart

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Paperback versions available from Amazon
Price
Unity From Zero to Proficiency (Foundations) $45 Buy Now
Unity From Zero to Proficiency (Beginner) $45 Buy Now
Unity From Zero to Proficiency (Intermediate) $60  Buy Now
Unity From Zero to Proficiency (Advanced) $45 Buy Now
A Beginner’s Guide to 2D Platform Games $– Buy Now


The Books are available on Kobo…

Available from Kobo
Unity From Zero to Proficiency (Foundations) Buy on Kobo
Unity From Zero to Proficiency (Beginner) Buy on Kobo
Unity From Zero to Proficiency (Intermediate) Buy on Kobo

Unity 5 From Zero to Proficiency (Foundations)

A step-by-step guide to create your first game and become familiar with Unity

unity_final_cover

In this book, you will become more comfortable with Unity’s interface and its core features by creating a project that includes both an indoor and an outdoor environment. This book only covers drag and drop features, so that you are comfortable with Unity’s interface before starting to code (in the next book). After completing this book you will be able to:

  • Become comfortable with Unity’s interface.
  • Manipulate shapes to create an indoor environment.
  • Create and apply textures and colors to objects.
  • Create outdoors environments with terrains and include water, hills, valleys, sky-boxes, and much more…
  • Use built-in controllers (First- and Third-Person controllers) to walk around the 3D environment and also add and pilot a car and an aircraft.
  • Manipulate a camera to see the environment from different perspectives
  • Create and display the content of multiple cameras onscreen (i.e., camera tricks)

Topics covered in this book include:

  • Creating a scene and dding objects.
  • Manipulating built-in objects (e.g., transform and combine).
  • Adding and managing lights.
  • Applying textures and colors to objects.
  • Importing built-in assets.
  • Managing folders and assets.
  • Using cameras to follow objects automatically.
  • Creating a maze based on a template.
  • Design your own levels for indoor and outdoor environments.
  • Creating a terrain.
  • Exporting your first game for the web.

Key features:

  • A step-by-step approach with examples and plenty of pictures to know exactly what to do.
  • Tips to maximize your workflow.
  • Quizzes to tests your knowledge at the end of each chapter.
  • Challenges to use and perfect your skills at the end of each chapter.
  • A section with answers to frequently asked questions organized by themes (e.g., navigation, object creation, interface, etc.)

If you always wanted to get started with game development from zero (i.e., with no prior knowledge of coding), then this book should is for you.  It is a perfect introduction to game programming.

Already completed this book?

Why not move on to the next in the series:

  1. Unity 5 From Zero to Proficiency (Beginner)
  2. Unity 5 From Zero to Proficiency (Intermediate)
  3. Unity 5 From Zero to Proficiency (Advanced)

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2 thoughts on “Unity Books

  1. David Richards

    Just finished the Foundations book. Excellent. Everything worked just like the instructions said. I did have a problem with adding a grass texture to a terrain object. I was painting grass but I could not see it. Turns out the grass asset was too short to see at the screen height I was at. When I previewed the game I could see the grass had painted just fine.

    Reply
  2. Oscar Taylor

    Book: Unity from Zero to Proficiency (Foundations)
    Kindle Reader (Windows) about 35% through.

    We are to import the tile.jpg for use on the ground block and then set the x and y tile settings to 10. It would seem that it did not tile correctly by default.

    To correct this, I went into the import settings of the tile texture in the Inspector and made sure that “Wrap mode” is on “Repeat” and not “Clamp”. This made it look like the image in the book.

    Reply

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