Author Archives: Patrick

5 simple tips to keep your players engaged

When you create a game, what you want is to get people to play it, but also keep them, playing until they have reached the end. You want to keep them engaged. Now, this can be achieved by implementing great game mechanics (see previous posts) and you need to increase their positive feelings (e.g., amusement, excitement, etc.) but also decrease their negative feelings (e.g., frustration). So today’s post will focus on the later: how to reduce player’s frustrations and make sure that  they enjoy (and keep playing) your game.

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5 Simple Game Design Tips to Make your Game More Fun

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When you start making games, and you have built-up reasonable skills to create what you’d like, it is always interesting to look at how you could improve the game play and make it more fun. Ideally, you’d do that initially in a brief design document, but it’s always possible to add small tweaks that really improve the game; these don’t need to be very complicated, but small changes can make a big difference. So these 5 simple tips should help.

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Drag and Drop for UI Objects Part 2 (12-minute video)

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In this short video we resume last week’s tutorial and learn how to drag and drop a UI object, using very simple code.

In this video you will learn to:

  • Use Event Triggers.
  • Track the mouse position.
  • Drag an object.
  • Drop an object.
  • Snap the object on to another object
  • use multiple placeholders
  • Check if an object was dragged and dropped on the right placeholder

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Creating and Animating 3D Objects with Fuse and Unity – Part 2 (12-minute video)

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In this short video we will resume the creation  and animation of  3D characters. Before completing this video, you may watch the first part here.

In this video you will learn to:

  • Use a free software to create a 3D character.
  • Animate this character.
  • Export this 3D character so that it can be used in Unity.
  • Create and configure a finite-state machine
  • Trigger transition between states
  • Associate a state to an animated character
  • Before your start this tutorial you will need to create an account with mixamo.com and to download the software Fuse. Both are free to use.

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Creating and Animating 3D Objects with Fuse and Unity – Part 1 (12-minute video)

fuse_n_unity

In this short video we will start a new series on creating and animating 3D characters.
In this video you will learn to:

  • Use a free software to create a 3D character.
  • Animate this character.
  • Export this 3D character so that it can be used in Unity.
  • Before your start this tutorial you will need to create an account with mixamo.com and to download the software Fuse. Both are free to use.

Continue reading