A Quick Guide to C# with Unity
||Get Started with C# in Unity in less than 60 minutes
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.
This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.
In this book entitled A Quick Guide to C# in Unity, you will discover how to program in C# and you will learn most of the foundation blocks that you need to get started with C# (e.g., variables, methods, events, or Object-Oriented concepts) using a hands-on approach where you learn and practice as you go.
By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your own C# scripts. Along the way, you will also learn about best coding practices, as well as common errors and how to avoid them easily.
Content and structure of this book
In this book, you will learn about using C# with Unity, including:
- Object-Oriented Principles (e.g., classes, variable scope, events, constructors, etc.).
- Variables, conditional statements, loops, and other useful structures.
- Common C# methods used in Unity and their uses.
- The work flow involved in creating and running a script in Unity.
The main idea behind this book is to help you to get started quickly with C#. So, if you want to start coding in C# with Unity : download this book now!