Creating a shaky bridge
In this post, we will create a shaky bridge, a bridge that collapse as the player walks on it. For this we will create a sprite and add a Rigidbody2D component to it. We will then either activate or deactivate the gravity on this object so that it starts to fall only the player collides with it.
A while ago, I was talking to Jason, who is one of the (many) passionate game developers on this mailing list; he has been using the books Unity from Zero to Proficiency series and has made some pretty cool games since then. I thought it would be great if he could share some insights and some of his current projects.
So let’s meet Jason!