Unity 5 From Zero to Proficiency (Advanced)

Create Multiplayer Games and Procedural Levels, and Boost Game Performances

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Book Description

In this book, which is the last in the series, you will go from Intermediate to Advanced and get to work on more specific topics to improve your games and their performances.

What you will Learn

After completing this book you will be able to:

  • Create a (networked) multi-player game.
  • Access Databases from Unity
  • Understand and apply key design patterns for game development.
  • Use your time more efficiently to create games
  • Structure and manage a Unity project efficiently.
  • Optimize game performances.
  • Optimize the structure of your game
  • Create levels procedurally.

Topics covered in this book:

Topics covered in this book include:

  • C# Programming
  • Mecanim
  • Finite State Machines
  • 3D Character Animation
  • Rigidbody physics
  • Explosions and Particles
  • Navmesh (e.g., off-mesh links)
  • Artificial Intelligence (based on distance, sight)
  • Raycasting
  • Inventory Systems

Key features

  • Create a (networked) multi-player game.
  • Access Databases from Unity
  • Understand and apply key design patterns for game development.
  • Use your time more efficiently to create games
  • Structure and manage a Unity project efficiently.
  • Optimize game performances.
  • Optimize the structure of your game
  • Create levels procedurally.