Unity 5 From Zero to Proficiency (Beginner)

A step-by-step guide to programming your first game with Unity

| Book Files | Free Book Sample |

Book Description

In this book, you will get started with coding using JavaScript. The book provides an introduction to coding for those with no previous programming experience, and it explains how to use JavaScript in order to create an interactive environment. Throughout the book, you will be creating a game, and also implementing the core mechanics through scripting.

What you will Learn

After completing this book you will be able to:


  • Write code in JavaScript.
  • Understand and apply key programming principles.
  • Understand and avoid common coding mistakes.
  • Learn and apply best programming practices.
  • Build solid programming skills.

Topics covered in this book:

Topics covered in this book include:


  • Introduction to programming.
  • Creating functions and variables.
  • Variables' scope.
  • Conditional statements.
  • Collision Detection.
  • Setting and detecting tags from a script.
  • Managing the player's score.
  • Looking for objects from a script and read/write their attributes.
  • Creating a Graphical User Interface (GUI) and updating it from a script.
  • Displaying messages and images onscreen.
  • Loading scenes from a script.
  • Activating and deactivating objects from a script.
  • Adding and playing sound from a script.
  • Apply Artificial Intelligence to Non-Player Characters (NPCs).
  • Exporting the game for the web

If you would like to start scripting with Unity but do not know how, then this book should be very helpful. This is a perfect introduction to programming and it will provide you with solid foundations to understand and use JavaScript Programming.

Key features


  • A step-by-step approach with examples and plenty of pictures to know exactly what to do.
  • Tips to maximize your workflow.
  • Quizzes to tests your knowledge at the end of each chapter.
  • Challenges to use and perfect your skills at the end of each chapter.
  • A section with answers to frequently asked questions organized by themes (e.g., navigation, object creation, interface, etc.)