Unity from Zero To Proficiency: The Ultimate Guide

A step-by-step guide to become proficient with unity and 3D games.

| Book Files | Free Book Sample |

Book Description

The ultimate guide includes all the book in the series “Unity from Zero to proficiency” and will take you from no knowledge of Unity to comfortable levels of Proficiency in 3D games (e.g., FPS), C#, JavaScript, Procedural Levels and much more…

What you will Learn

After completing this book you will be able to:


  • Become comfortable with Unity's interface.
  • Manipulate shapes to create an indoor environment.
  • Create and apply textures and colors to objects.
  • Create outdoors environments with terrains and include water, hills, valleys, sky-boxes, and much more
  • Use built-in controllers (First- and Third-Person controllers) to walk around the 3D environment and also add and pilot a car and an aircraft.
  • Manipulate a camera to see the environment from different perspectives
  • Create and display the content of multiple cameras onscreen (i.e., camera tricks).
  • Create a FPS game with weapons, ammunition, and Non-Player Characters.
  • Create procedural levels.
  • Create network games.

Topics covered in this book:


  • Creating 3D Worlds.
  • Adding Non-Player Characters.
  • Driving Vehicles.
  • Using Weapons.
  • C#
  • JavaSCript.
  • XML and C#.
  • Procedural Levels.

Key features


  • A step-by-step approach with examples and plenty of pictures to know exactly what to do.
  • Tips to maximize your workflow.
  • Quizzes to tests your knowledge at the end of each chapter.
  • Challenges to use and perfect your skills at the end of each chapter.
  • A section with answers to frequently asked questions organized by themes (e.g., navigation, object creation, interface, etc.)