Monthly Archives: March 2018

Using attributes and modifying the Inspector

As you create your games, there will be times when you will want to control some parameters at run-time to perform tests. For example: you may want to be able to modify a variable inside the Inspector while the game is running by typing its value or by using a slider to make this easier. In both cases, you will need to modify the Inspector and the way data is presented within.

Thankfully, Unity makes it possible for you to perform these changes from your own C# script. The first thing we could do, is to make our variable public, as all public variables are available and modifiable in the Inspector.

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