Introduction In this post we will be looking at how effectively use Transforms in you code to be able to implement some interesting (and much needed) effects and features including: translations, rotations, and animations.
In Unity, when using C# to create your game, you will be writing statements and creating new classes in C# following an object-oriented programming syntax. However, compared to the usual Object Oriented programming practices, Unity’s syntax may seem different, at first glance, even to seasoned developers. So this post will help you to compare […]
From September onward, a “School Bundle” will be made available to schools and universities; the idea is to make the books and videos more accessible to students. As a teacher, you will be able to enroll your class or school to the “School Bundle”; all students will then have access to all my books (the […]