Monthly Archives: October 2016

Creating a Simple Network Game

The plan for the this small tutorial is to do the following:

  • Create a simple scene where the player is initially represented by a tank (made of simple boxes) and is controlled using the arrow keys.
  • Add networking capabilities so that this scene can be played by (and shared amongst) several players over the same network.

This will be done step-by-step and all the networking aspects will be covered in details, so that you get a solid grasp of implementing a simple networked game; once you understand how to create such a game, you will be able to transfer these skills to a game of your choice.

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