Monthly Archives: October 2015

Unity5: Rigid Bodies and Grenade Launchers (12-minute video)

In this new video tutorial (12 minutes), we look at how we can use scripting and rigid bodies to create a simple grenade launcher that follows the player and creates explosions on impact. After completing this tutorial, you should be able to:

  • Instantiate objects from a script
  • Understand how to craete and instantiate prefabs
  • Add rigidbody physics properties to an object
  • Apply forces to an objects
  • Create explosions on impact
  • Combine these skills to create a challenging “parkour” game

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Please Pick The Best CoverPicture; Thanks

As you know, I will be releasing a new book very shortly on Unity. It will be the first in a series of 4 books that take readers from zero knowledge of Game programming to a decent level of proficiency. So, as i am finishing the last few pages of the book, I would love if you could tell me the cover that you think would be best for the book. If you would like to help, just email me back at and specify whether you would prefer the first, second, or third cover.

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